Below is a selection of research relevant to the field of educational technology organized by Dr. Christopher Shamburg, Professor and Coordinator of the Doctoral Program in Educational Technology Leadership at New Jersey City University. New Jersey City University is a partner of NJECC.
Please feel free to contact Dr. Shamburg at email@example.com if you have any questions regarding this list or would like to suggest research to be included in this list.
Below is a selection of research relevant to the field of educational technology organized by the NJCU Educational Technology Department.
Alliance for Excellent Education. (2017, June 29). Communications planning for innovation in education: New guide and district profiles [Video file]. Future Ready Schools. Available at https://all4ed.org/webinar-
Ensuring effective communication in schools is pertinent for innovation to occur. The webinar highlights the aspects of creating a culture of engagement, transparency, and mutual trust between school stakeholders and families and communities for technological advancements to take hold in classrooms across a district. Includes real-world examples from schools across the nation, as well as helpful tools in implementing effective communication strategies for school improvement.
Bers, M. U. (2012). Designing digital experiences for positive youth development: From playpen to playground. New York, NY: Oxford University Press.
This text focuses on the pertinent aspect of digital landscape design in order to promote the positive cognitive, emotional, social, civic, spiritual, and physical development of children.
Buechley, L., Peppler, K., Eisenberg, M., & Yasmin, K. (2013). Textile messages: Dispatches from the world of e-textiles and education. New York, NY: Peter Lang.
This book focuses on the emergent trend of e-textiles in the K-12 and higher education spheres. The authors focus on how e-textiles are influencing technology education, and includes a collection of tools to help tech coaches create and learn with e-textiles.
Carnahan, C., Crowley, K., & Zieger, L. (2016). Drones in education: Let your students’ imaginations soar. Eugene, OR: ISTE.
For educators looking to incorporate drones in education, this book covers everything the novice educator or tech coordinator requires to begin implementing drones into a curriculum safely and effectively.
Chang, J. (2015, November 8). Bridging the racial gap in STEM education [Web log post]. National Action Council for Minorities in Engineering. Available at http://www.nacme.org/news/
The article focuses on underrepresented minorities (URM) in STEM career fields by focusing on the nature of the problem regarding underserved populations in technological education programs. The author suggests strategies for parents in encouraging 21st-century competencies in URM groups, as well as suggestions for stakeholders to foster inclusionary practices.
Cheung, A., Slavin, R.E. (2012, April). The effectiveness of educational technology applications for enhancing reading achievement in K-12 classrooms: A Meta-Analysis. Baltimore, MD: Johns Hopkins University, Center for Research and Reform in Education. Available at http://www.bestevidence.org/
This review was based on over 84 studies involving more than 60,000 participants in the K-12 arena on the effects of technology on reading achievement. The report includes four major categories of educational technology reviewed, including: computer-managed learning, innovative technology applications, comprehensive models, and supplemental technology.
Freeman, A., Adams Becker, S., Cummins, M., Davis, A., and Hall Giesinger, C. (2017). NMC/CoSN Horizon Report: 2017 K–12 Edition. Austin, Texas: The New Media Consortium. Available at https://library.educause.edu/~
The research contained in this comprehensive report examines emerging technologies and their possible impact on and utilization in teaching, learning, and creative inquiry in K-12 schools.
Greene, J. A., Sandoval, W. A., & Bråten, I. (Eds.). (2016). Handbook of epistemic cognition. New York, NY: Routledge.
Focusing on how to integrate multiple sources of information into coherent and useful knowledge is an issue in 21st-century teaching and learning. This book emphasizes an interdisciplinary approach to how people ascertain, understand, justify, change, and apply knowledge in formal and informal contexts. A comprehensive look into the future of knowledge and knowing.
Lankshear, C, Knobel, M. (2011). New literacies: Everyday practice and social learning. 3rd Edition. New York, NY: McGraw-Hill.
This book focuses on the social practices and new literacies required of students learning in the 21st-century. Despite the prevalence of existing paradigms and didactic teaching practices in current educational settings today, the authors posit that new knowledge is intrinsically interconnected with digital learning.
Malouf, D. B., & Taymans, J. M. (2016). Anatomy of an evidence base. Educational Researcher, 45(8), 454-459. Available at. http://journals.sagepub.com/
This article focuses on some educational interventions outlined by the What Works Clearinghouse (WWC) are examined, and reveal scant justification and support from technically adequate research studies. The text suggests that new approaches or policies are needed in the reexamination of research practices to shape evidence-based interventions.
Maslyk, J. (2019). Connect to lead: Power up your learning network to move your school forward. CA: ISTE.
As schools move to ensure they are “future ready,” school leaders can reference this text as a source for strategies to leverage innovations in a host of district settings. The text emphasizes meaningful professional learning networks (PLNs) in the age of digital teaching and learning.
Merga, M. K. (2019). Collaborating With Teacher Librarians to Support Adolescents’ Literacy and Literature Learning. Journal of Adolescent & Adult Literacy.
The author explores teacher librarians’ ideas about teacher collaborations around literacy and literature learning, roles in collaborations, and the characteristics of good collaborations. Productive and strong collaborations between librarians in schools and their teacher colleagues can enhance students’ learning experiences and outcomes.
O’Neil, C. (2016). Weapons of math destruction: How big data increases inequality and threatens democracy. New York, NY: Crown.
The mathematical models and algorithms that pervade educational domains are examined at length in this book. The author details how big data models are unregulated and can even reinforce discriminatory practices that may be responsible for dismantling our social fabric.
Organization for Economic Co-operation and Development (2015). PISA 2015 Results (Volume 1). Available at http://www.oecd-ilibrary.org/
The results contain a series of reports by the Organization for Economic Co-operation and Development (OECD) on the Programme for International Student Assessment (PISA), an assessment taken by students in over 80 countries in mathematics, science, and language instruction. The report examines global competence. The 2018 results of PISA will be released on December 2, 2019.
Picciano, A. G., Dziuban, C. D., & Graham, C. R. (2013). Blended learning: Research perspectives (Vol. 2). New York, NY: Routledge.
How can blended learning transform today’s learning environments? This text seeks to answer this question by examining research on practitioner perspectives and best practices in designing and delivering hybrid courses, student interaction and engagement, and strategies for training and supporting professional staff in implementing blended environments.
Reiser, R.A. (2012). What field did you say you were in?: Defining and naming our field. In R.A. Reiser & J.V. Dempsey (Eds.), Trends and issues in instructional design and technology (3rd ed.). Boston, MA: Pearson Education. Available at http://www-fp.pearsonhighered.
The chapter emphasizes the historical influences and trends that have led to the rise in instructional design and technology. Reiser focuses on the contextual history that has impacted the definition of the field based on multiple perspectives from a variety of disciplines.
Salen, K., & Zimmerman, E. (2004). Rules of play: Game design fundamentals. MIT press. Cambridge, MA: MIT Press.
Using game studies and design theory, the text seeks to expand on rules, play, and culture of gaming in culture, impacts on society, and teaching and learning.
Salen, K., Torres, R., Wolozin, L, Rufo-Tepper, R, Shapiro (2011). Quest to learn: Developing the school for digital kids. Cambridge, MA: MIT Press. Available at https://mitpress.mit.edu/
Focusing on an innovative school in New York City that emphasizes a “game-based” approach to learning, the text is a culmination of research that identifies successes of gamified learning spaces as an innovative approach to student-led inquiry and engagement.
US. Department of Education (n.d.) What works clearinghouse. Available at https://ies.ed.gov/ncee/wwc/
The What Works Clearinghouse (WWC) relies on high-quality research to discern the best evidence-based practices for interventions and programming in schools.
Wing, J. (2012). Computational thinking [PowerPoint slides]. Microsoft Research Asia Summit 2012. Available at https://www.microsoft.com/en-
This comprehensive presentation on computational thinking defines the concept, places it within specific contexts with considerations towards intended use with particular audiences, and provides examples of computational thinking using an interdisciplinary approach.